impressions Playing Halloween: The Game's Single-Player Campaign Is A Tutorialized Love Letter, But Not What You're Here For Running just a couple of hours, Halloween's single-player campaign is a tutorial for Michael's move kit with some filmic love. by Wesley LeBlanc on Sep 03, 2026 at 03:05 PM
impressions Playing Halloween: The Game's Single-Player Campaign Is A Tutorialized Love Letter, But Not What You're Here For Running just a couple of hours, Halloween's single-player campaign is a tutorial for Michael's move kit with some filmic love. by Wesley LeBlanc on Sep 03, 2026 at 03:05 PM
gamescom 2026 Final Fantasy Resonance Is A Little More Than Just Nostalgia The new HD-2D Final Fantasy might be packed with cameos, but it has a little more going for it than just your favorite characters showing up for cool attacks. by Eric Van Allen on Sep 03, 2026 at 11:06 AM
Preview Dungeons & Dragons: Long Rest Tavern Hands-On Preview – A Cozier Initiative We played 45 minutes of this script-flipping spin on the tabletop universe. by Marcus Stewart on Sep 03, 2026 at 10:00 AM
Preview Join Us Preview – Herd Mentality Join Us is an over-the-top cult simulation game that blends various inspirations and a seemingly uncompromised vision. by Brian Shea on Sep 03, 2026 at 08:00 AM
gamescom 2026 Stuntman: Hollywood Is Easier Than The Original – And That's A Good Thing Who wouldn’t want to drive a stunt car in a Hollywood movie without the need to sign personal injury waivers and the danger of bodily harm? by Kyle Hilliard on Sep 02, 2026 at 07:00 AM
e3 2019 Bloober Team Talks Blair Witch, Psychological Horror, And Similarities To Alan Wake We spoke to the creators of Layers of Fear and Observer to better understand what’s in store for their upcoming Blair Witch game. by Elise Favis on Jun 13, 2019 at 11:40 PM
e3 2019 Why Three Houses' Daring Risks Might Result In The Best Fire Emblem Yet We came away from our hour-long demo impressed with the latest Fire Emblem's gambit. by Javy Gwaltney on Jun 13, 2019 at 09:25 PM
e3 2019 Choice And Consequence Is Everything In Dying Light 2 Techland says that you can miss around half the content of the game based on your choices. by Brian Shea on Jun 13, 2019 at 08:39 PM
e3 2019 Why Strategy Is A Natural Fit For John Wick The action hero may seem more suited to frantic gunplay, but our time with John Wick Hex highlights smart and deliberate battles. by Joe Juba on Jun 13, 2019 at 04:15 PM
e3 2019 Can You Eat Gooigi? Where Is Wayoshi? And Other Stupid Questions For Luigi's Mansion 3's Producer We spoke with producer Kensuke Tanabe who shared his thoughts on the wild world of Nintendo. by Ben Reeves on Jun 13, 2019 at 04:00 PM
e3 2019 The Best Indie Games Of E3 2019 The GI editors scoured the convention for the best indie games on offer. by Game Informer … on Jun 13, 2019 at 01:30 PM
e3 2019 Tales Of Arise Is A Reinvention Of The Series, But Not Open World The newest game in the Tales of series looks like a big departure, but it is not abandoning its identity. by Imran Khan on Jun 13, 2019 at 01:20 PM
e3 2019 The Highs And Lows Of Our Time With Wolfenstein: Youngblood Our resident Wolfenstein fan has more than a few concerns about the Blazkowicz twins first outing. by Javy Gwaltney on Jun 13, 2019 at 10:34 AM
e3 2019 I Did Something Terrible In Watch Dogs Legion You can make some rough choices in the game. by Andrew Reiner on Jun 12, 2019 at 06:40 PM
preview Hollow Knight: Silksong Weaving Together A Worthy Sequel Team Cherry’s sequel is shaping up as an excellent follow-up to the original, even as the new character adds some intriguing twists. by Matt Miller on Jun 12, 2019 at 06:15 PM
e3 2019 Why Link’s Awakening's New Art Style Does It Justice The new art style not only makes the original look better - it captures the spirit of the original in a brand-new way. by Suriel Vazquez on Jun 12, 2019 at 05:52 PM
e3 2019 Overwatch Fans Should Keep Their Eyes On Ninja Theory's Bleeding Edge Ninja Theory's is reminiscent of DmC: Devil May Cry and Overwatch. by Andrew Reiner on Jun 12, 2019 at 02:43 PM
e3 2019 How 12 Minutes' Time Loop Works The reality-bending indie game is built around a cool concept. by Joe Juba on Jun 12, 2019 at 02:30 PM
e3 2019 Nintendo Plays Through Half An Hour Of Fire Emblem: Three Houses On Treehouse Live The Treehouse takes a deep dive into the game's central hub, battle mechanics, and its calendar system. by Game Informer … on Jun 12, 2019 at 02:06 PM
e3 2019 Grid Returns With A Familiar Feel On-track rivalries and over 150 racing events highlight the series' return to the track. by Matthew Kato on Jun 12, 2019 at 12:01 PM
e3 2019 How Link's Awakening's Dungeon Creation Tools Work And Why It's Different From Mario Maker We caught up with Zelda series producer Eiji Aonuma to find out how players will be creating their own dungeons in Link's Awakening. by Brian Shea on Jun 12, 2019 at 11:48 AM
e3 2019 Aonuma On Remaking Zelda Games And Why We'll Probably Never See Skyward Sword Without Motion Controls As the Link's Awakening remake approaches, we chat with the Nintendo luminary about why the Zelda series gets remade and remastered. by Brian Shea on Jun 12, 2019 at 11:17 AM
e3 2019 Everything You Need To Know About PES 2020 Including why the game is not actually called PES 2020. by Matthew Kato on Jun 12, 2019 at 10:12 AM
e3 2019 The Coolest Things We Saw In Cyberpunk 2077 Over the course of our 50-minute demo, we saw cool stuff ranging from small details to big reveals, and these were the best of the bunch. by Joe Juba on Jun 12, 2019 at 12:39 AM
e3 2019 Watch Dogs Legion Is Wildly Ambitious And Fun We played about 45 minutes of the new entry and came away impressed. by Elise Favis on Jun 12, 2019 at 12:04 AM