We've played roughly 15 hours of Valor Mortis, the first-person Soulslike from the team behind the Ghostrunner series, and though we're enjoying most of it a lot, its difficulty balance feels out of tune.
We've played roughly 15 hours of Valor Mortis, the first-person Soulslike from the team behind the Ghostrunner series, and though we're enjoying most of it a lot, its difficulty balance feels out of tune.
The new HD-2D Final Fantasy might be packed with cameos, but it has a little more going for it than just your favorite characters showing up for cool attacks.
The first developer diary for Ubisoft's Watch Dogs is light on details
and new information, but it does talk vaguely about PlayStation 4 plans,
and briefly teases some kind of mobile interaction.
The first developer diary for Ubisoft's Watch Dogs is light on details
and new information, but it does talk vaguely about PlayStation 4 plans,
and briefly teases some kind of mobile interaction.
The first developer diary for Ubisoft's Watch Dogs is light on details
and new information, but it does talk vaguely about PlayStation 4 plans,
and briefly teases some kind of mobile interaction.
The first developer diary for Ubisoft's Watch Dogs is light on details
and new information, but it does talk vaguely about PlayStation 4 plans,
and briefly teases some kind of mobile interaction.