We played Mega Man: Dual Override and talked to its team about why its not called 12, how it is approaching challenge, and the potential of a new Mega Man X.
We played Mega Man: Dual Override and talked to its team about why its not called 12, how it is approaching challenge, and the potential of a new Mega Man X.
We get an extended look at the newly announced expansion for The Witcher 3 through the lens of the also newly announced remastered version of the 11-year-old game.
The idea of a player-controlled antagonist invading your game is cool on the surface, but how does the team prevent it from being a rage-inducing experience?