opinion The Video Games And More You Should Play This Weekend – September 18, 2026 You've got Marvel options, strategy options, Lego options, and a great video game movie option all for this weekend. by Kyle Hilliard on Sep 18, 2026 at 04:50 PM
opinion The Video Games And More You Should Play This Weekend – September 18, 2026 You've got Marvel options, strategy options, Lego options, and a great video game movie option all for this weekend. by Kyle Hilliard on Sep 18, 2026 at 04:50 PM
movie review More Than Anything, Zach Cregger’s Resident Evil Movie Understands How It Feels To Play A Resident Evil Game The emotional experience of playing a Resident Evil game has been expertly translated into a film with Zach Cregger's adaptation. by Kyle Hilliard on Sep 18, 2026 at 10:21 AM
review in progress Control Resonant – Review In Progress Dylan Faden's redemption tour is a dense adventure we're still working through. by Marcus Stewart on Sep 18, 2026 at 08:00 AM
opinion The Video Games And More You Should Play This Weekend – September 11, 2026 Cats, hockey, Sephiroth, and two games that are both technically hide and seek games make up our recommendations today. by Kyle Hilliard on Sep 11, 2026 at 03:00 PM
exclusive feature How Exodus Makes Its Choices Matter Any choice-driven RPG needs to have a player driven narrative: here's how Exodus aims to achieve that. by Charles Harte on Sep 10, 2026 at 03:20 PM
Feature The Best Comic Book Games Never Made We break down a handful of comic candidates we’d like to see translated from static pages to playable forms. by Meagan Marie on Apr 29, 2010 at 08:17 AM
Feature We Knew Him Back When: The Evolution Of Chuck See how Dead Rising 2's hero has transformed from a generic bruiser into his own man. by Jeff Cork on Apr 27, 2010 at 05:50 AM
Feature Killing With Style: A Look At Bulletstorm's Skillshots These illustrations should give you an idea of the game's boisterous gunplay. by Adam Biessener on Apr 26, 2010 at 11:45 AM
Feature Replay – Blood Omen: Legacy of Kain We step into the shoes of the PS1 era's most infamous vampire on this week's show. by Phil Kollar on Apr 24, 2010 at 05:00 AM
Feature The Pulp That Inspired Bulletstorm Bulletstorm creative director Adrian Chmielarz shares some of the pulpy inspirations behind Bulletstorm. by Adam Biessener on Apr 23, 2010 at 05:00 AM
Feature When Epic Met People Can Fly We talk to the men behind the Epic/EA/People Can Fly collaboration that led to Bulletstorm by Dan Ryckert on Apr 21, 2010 at 12:40 PM
Feature When Epic Met People Can Fly We talk to the men behind the Epic/EA/People Can Fly collaboration that led to Bulletstorm by Dan Ryckert on Apr 21, 2010 at 12:40 PM
Feature When Epic Met People Can Fly We talk to the men behind the Epic/EA/People Can Fly collaboration that led to Bulletstorm by Dan Ryckert on Apr 21, 2010 at 06:00 AM
Feature Inside Bulletstorm Writer Rick Remender's Head The Fear Agent scribe took time to talk about his work. by Adam Biessener on Apr 19, 2010 at 08:42 AM
Feature Replay – Superman 64 You've heard the legends; now watch us discover the awful reality behind Superman 64. by Phil Kollar on Apr 17, 2010 at 05:15 AM
Feature Avalanche: From Mortal Kombat To Toy Story 3 Here are some of the stories that didn’t make it into our Toy Story 3 feature. Mortal Kombat Nitro, anyone? by Jeff Cork on Apr 16, 2010 at 11:06 AM
Feature Before Bulletstorm, There Was Painkiller People Can Fly's 2004 original IP put the studio on the map, and for good reason. by Adam Biessener on Apr 16, 2010 at 05:37 AM
Feature It's Under Control Family controls give parents tools to keep inappropriate games out of kids’ hands. But are they easy to find and set up for non-gamer parents? by Jeff Cork on Apr 15, 2010 at 11:21 AM
Feature Creating The Bulletstorm Cover Artist Chris Perna describes the creation of our latest cover. by Dan Ryckert on Apr 14, 2010 at 06:12 AM
Feature Under The Radar: DS Titles Worth Your Time We dug around our vault and picked out a few of the DS' forgotten gems that are well worth playing. by Annette Gonzalez on Apr 12, 2010 at 02:20 PM
Feature Replay – Earthworm Jim Prepare for the cow launch with this quirky 16-bit platformer. by Phil Kollar on Apr 10, 2010 at 08:40 AM
Event Konami Gamers Night 2010 Konami's Gamers Night showcased flagship franchises and revealed new properties. Click for news, previews and media from Konami's upcoming offerings. by Meagan Marie on Apr 09, 2010 at 06:30 AM
interview An Extensive Interview With StarCraft II's Design Director Dustin Browder speaks with us about the multiplayer, beta balancing, and more. by Adam Biessener on Apr 08, 2010 at 12:20 PM