Today we have a look at Knights Contract, a new action game from Namco Bandai. Tune in to learn about witches, easy Achievements, and my bad experiences with spin the bottle.
Award-winning composer Inon Zur explains his transition into the video game industry, the art of
creating scores across various media, and how to draw an emotional
response from gamers with an epic score.
Learn all about the new lighting, animation system, and increased destructibility that the Frostbite 2 engine brings to Battlefield 3's in these three interviews with DICE's lead designers.
The lead sound designer for Battlefield 3 talks about the lessons DICE's audio team has learned since the last game and explains why Battlefield 3 will be the best sounding game in the series.
I shot my way through team deathmatch in the ill-fated space station of
Condemned, repelled the Covenant horde in Unearthed, and got a tour
through the massive Highlands map.
Welcome back to Game Informer’s annual Indie Week – a celebration of little studios with big ideas – leading up to the 2011 Independent Game Festival Awards.
Battlefield 3 lead multiplayer designer Lars Gustavsson takes a stroll down memory lane as he leafs through the original Battlefield 1942 design documents.
Want to see where Battlefield is built? Watch DICE general manager Karl-Magnus Troedsson guide us through the office that is hard at work on Battlefield 3.