We asked readers if violence in a video game affects their purchasing decision. Gamers wrote back with a variety of reasons for why they buy or pass up certain titles.
It's hard not to think of Zelda games when considering great moments in
gaming. The series, now over a quarter-century-old, is ripe with touching events
and characters.
In our first Game Music Spotlight, we speak with acclaimed video game composer Jesper Kyd, who's music for games like Assassin's Creed and the upcoming Darksiders II is among the best in the industry.
In keeping with this issue’s celebration of co-op, we interviewed Ed Logg, the designer of Gauntlet, regarding the game’s development and lasting impact.
Hiroki Kikuta, the composer for the game, combines sounds unusual to 16-bit games such as woodwind instruments and polkas to transport players to a fantastical world.
Adding a real-time clock to gameplay can be an irresistible hook. We’ve got some noteworthy examples of games that have successfully incorporated the element of time.
We turned to the Game Informer community to design two different Super Metroid-themed Super Replay shirts. After dozens of excellent, bizarre, and hilarious submissions, we have chosen our winners.