Features

On
On
Feature

Afterwords – 10000000

We spoke with 10000000's lone developer Luca Redwood about the success of his game, what kind of updates are coming to it in the future, and how he chose the game's price-point.
Feature

Editorial: The Happy Enigma Of Kojima's Phantom Pain

While some see The Phantom Pain head-fake as a frustrating ego exercise by Kojima, I enjoy it because it’s also an expression of the kind of artistic vision that the developer has consistently exhibited with the Metal Gear series.
Feature

Discovering Pier Solar

We talk with Tulio Adriano about the creation of a brand new 16-bit RPG, and his company’s plans to bring an HD update of the game to current gen consoles. 
Feature

Moments: Scoring 10000000

As is common with mobile games, I came across 10000000 via good word of mouth. At first, I didn’t see what the big deal was, but before long I was hooked and vowed not to stop until I had shattered the titular score.
replay

Replay Holiday Special

Amongst the thousands of games in Game Informer's vault, we found two that celebrate the most wonderful time of the year.
tabletop

Top Ten Tabletop Games of 2012

We highlight ten phenomenal board, card, and role-playing games that released in 2012, and help you find the one that might be right for your group of friends or family.
Weekend Warrior

Holiday Warrior 12/21/12

We are getting the heck out the Game Informer offices because it's time
to celebrate the holidays, and catch up on all those video games we have
been putting off all year.
Feature

The Top 10 Amnesias

Though amnesia is often used as a story crutch, sometimes its implementation can create impressive and memorable moments. 
editorial

Letting Go Of Completionism

I used to never put a game down until I’d completely conquered it, even if things got so ridiculous that I found myself dodging 100 consecutive randomly timed lightning bolts.