We spoke with 10000000's lone developer Luca Redwood about the success of his game, what kind of updates are coming to it in the future, and how he chose the game's price-point.
While some see The Phantom Pain head-fake as a frustrating ego exercise by Kojima, I enjoy it because it’s also an expression of the kind of artistic vision that the developer has consistently exhibited with the Metal Gear series.
We talk with Tulio Adriano about the creation of a brand new 16-bit RPG, and his company’s plans to bring an HD update of the game to current gen consoles.
As is common with mobile games, I came across 10000000 via good word of mouth. At first, I didn’t see what the big deal was, but before long I was hooked and vowed not to stop until I had shattered the titular score.
We highlight ten phenomenal board, card, and role-playing games that released in 2012, and help you find the one that might be right for your group of friends or family.
We are getting the heck out the Game Informer offices because it's time
to celebrate the holidays, and catch up on all those video games we have
been putting off all year.
I used to never put a game down until I’d completely conquered it, even if things got so ridiculous that I found myself dodging 100 consecutive randomly timed lightning bolts.