We spoke with Stardew Valley creator Eric Barone about the game’s 10-year anniversary, the difficult art of managing creativity and unexpected celebrity, and how Haunted Chocolatier – though still far from release – fits into his plans.
Media Molecule might not be as prolific as some of my other favorite developers, but the studio's reinvention of the 2D platformer is one of my standout memories from this generation of consoles.
Even the most open-world experiences must restrict the player in some way. These are the most transparent artificial barriers – even if you can't see through them.
By mixing player choice with fun opportunities to mess with your fellow players, Wizards of the Coast has crafted a brilliant strategic board game that maintains a strong fantasy theme.
When news hit the office of the Nintendo 2DS, the Game Informer office erupted in commentary. Here are some of the editors' opinions on the new device.
Find out why selecting romance candidates are never cut-and-dried, what's in store for Dragon Age: Inquisition, and how BioWare attempts to bring out a different side to a character during courtship.
In this video roundtable, the producers of Dragon Age and Mass Effect and the studio GM talk about new IP, next-gen tech, and the chances of another Jade Empire.