We spoke with Stardew Valley creator Eric Barone about the game’s 10-year anniversary, the difficult art of managing creativity and unexpected celebrity, and how Haunted Chocolatier – though still far from release – fits into his plans.
In this video feature, we talk to Avalanche about designing stupid fun, whether the game needs a story, and why the game doesn't contain dinosaurs and jetpacks... yet.
Inquisition feels like it borrows from the best of its predecessors while exploring new ideas, and we take a look at those idea in this episode of Test Chamber.