We spoke with producers Eiji Aonuma and Hidemaro Fujibayashi remaking Ocarina of Time, what needed changing and what needed to stay the same, Easter Eggs, the Bombchu Bowling operator, and more.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
World of Warcraft's latest expansion, Warlords of Draenor, has been
struggling under the weight of its players, as well as a DDoS attack,
but things are looking up.
Perhaps in response to Mario Kart 8's recent DLC launch,
and the upcoming Pokémon Omega Ruby & Alpha Sapphire, Nintendo has
launched a pair of somewhat timely Virtual Console games.
Developer Mike Maulbeck of Code Avarice threatened Valve's Gabe Newell
which resulted in the studio's game being pulled from Steam. Following the incident, Maulbeck resigned from Code Avarice, but has now rejoined the small studio.
In the same way DC Comics’ heroes struggle to keep their normal lives separate from their masked alter egos, LEGO Batman 3: Beyond Gotham suffers from an identity crisis.
In this video feature, we talk to Avalanche about designing stupid fun, whether the game needs a story, and why the game doesn't contain dinosaurs and jetpacks... yet.