We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
From Software's Bloodborne launches on Tuesday, and it's safe to say
it is going to be a tough game, much like it's predecessor Dark Souls.
Is it too tough, though?
Weta Workshop, the special effects studio behind a number of films
most notably Lord of the Rings, partnered recently with a company called
Magic Leap to put together an imaginative augmented reality video.
The Mission Impossible movies have historically placed Tom Cruise
(and not his stunt double, notably) in precariously high positions, and
the latest entry in the franchise seems to be no exception.
Last month we featured some work from artist Jason Lupas mashing up Shadow of the Colossus and Mario. Lupas has some new pieces that further his initial idea.
Comedian Jackie Kashian stopped by to our offices recently to play an Obscure Dreamcast game, and talk to us about being a guest on Comedy Central's @Midnight.
Infamous Second Son released one year ago today, and in honor of the occasion, Sucker Punch and Sony are offering an assortment of downloadables and discounts.